Project briefs:
–2-3 year window
–Future interaction design ideas of “concept technology
Common mistakes made by students:
–don’t think they can prototype rough
–don’t listen to users
–think they’re right
–focus on tools
Good projects:
–document well
–respond to users
–use hi + low fi rough idea models
–don’t focus on specs
Advice:
–check out small toy shops like Toy Tokyo
–mimic developments in science and technology (e.g. hotwheels came at a time of highway expansion)
–mimic grown-up activities (Pretend Play)
–make short video clips
–tell a story
Tech Toys:
–Teddy Ruxpin. Internal tap-deck w/ 200 word vocabulary
–GigaPets – 1997
–Furby – 1995
–Lego Mindstorms
–Hotwheels – sensors on tracks and garages
Hotwheels:
–Speed
–Power
–Performance
–Attitude
Recommended Reading:
–”The Illusion of Life”, by Frank Thomas (Disney animator)
What’s Happening:
–New tools
–New materials
–New manufacturing
–Packaging
–Brand identity
–Sex identity
–Age specificity
–Length of play
Interviews:
–kid interviews – interview well in groups or pairs in a natural setting
–Focus groups – good in home? Grouping/ordering of features/concepts
Presentations:
–short video clips
–1 page summary
–tell a story