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	<title>The Amostle &#187; conversationalist</title>
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		<title>Conversationalist: Completed Prototype</title>
		<link>http://amostle.com/blog/2003/12/10/the-conversationalist/</link>
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		<pubDate>Wed, 10 Dec 2003 21:42:19 +0000</pubDate>
		<dc:creator>disciple #1</dc:creator>
				<category><![CDATA[conversationalist]]></category>
		<category><![CDATA[project development]]></category>

		<guid isPermaLink="false">http://amostle.com/blog/?p=17</guid>
		<description><![CDATA[Structural feedback Compare the two photos below: Sketch before construction Finished Product As you can see, the finished product bears a remarkable resemblance to the original sketch. This I attribute to Shannon&#8217;s construction prowess. The loops of audio cable and rope provide a sense of recursive adjustment and feedback while the equilateral nature of the [...]]]></description>
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		<title>Conversationalist: Proposal</title>
		<link>http://amostle.com/blog/2003/11/28/proposal-the-conversationalist/</link>
		<comments>http://amostle.com/blog/2003/11/28/proposal-the-conversationalist/#comments</comments>
		<pubDate>Sat, 29 Nov 2003 06:30:40 +0000</pubDate>
		<dc:creator>disciple #1</dc:creator>
				<category><![CDATA[conversationalist]]></category>
		<category><![CDATA[project development]]></category>

		<guid isPermaLink="false">http://amostle.com/blog/?p=15</guid>
		<description><![CDATA[Description Ever raised your voice in a crowded room? Ever whispered in an an quiet space? The Sound Governor explores these unconscious social habits in several contexts. As an artificially intelligent being, its one life goal is to maintain a constant level of ambient noise in the room. Like any living creature, it is in [...]]]></description>
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		<title>Conversationalist: Ideas for Final Project</title>
		<link>http://amostle.com/blog/2003/11/11/ideas-for-final-project/</link>
		<comments>http://amostle.com/blog/2003/11/11/ideas-for-final-project/#comments</comments>
		<pubDate>Wed, 12 Nov 2003 06:45:16 +0000</pubDate>
		<dc:creator>disciple #1</dc:creator>
				<category><![CDATA[conversationalist]]></category>
		<category><![CDATA[gruntwork]]></category>

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		<description><![CDATA[Here are some ideas Shannon Bain and I have been throwing around for our final project. We hope to complete several of them with a common thread (perhaps all involving a concrete platform/pedestal) locker worm an x-y plane of buzzing motors inside a row of lockers with two locks as the controls &#8211; like a [...]]]></description>
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