Man?s behavior has always been mediated by tools. Fossils found in Oldowan, Tanzania show that at least 2.5 million years ago, Homo habilis, ?the skillful man?, used stone tools for food preparation1. From this we can conclude that the ability to crush food had definite consequences on his hunting and gathering behaviors. Since hunting and gathering were of prime importance to his survival, we can further conclude that this tool significantly affected habilis? social behaviors.
It is reasonable to assume that were our tools and technologies to be dug out of the ground two million years from now, future archaeologists would similarly accept our tools as evidence of the inner workings of our social life and culture. Presumably, they would attempt to recreate, and perhaps re-enact, our behaviors and social mores based on the capabilities and limitations surrounding the surviving tools, just as we have done with habilis.
So how do modern tools and technologies mediate behavior? Do tools extend our mental capabilities2 or are they merely an externalization of innate mental proclivities ? a sort of physical appendage, performing the brain?s outsourced tasks in order to lighten the cognitive load within our overstuffed craniums3? The scope of these questions is obviously far too broad to be answered with any semblance of certainty in any reasonable amount of time. But it is clear that an understanding of human behavior is inextricably linked to an appreciation of man?s tools.
Whether or not the tool makes the man, or the man makes the tool, there is nonetheless a tool-man interdependency at the most fundamental level of human behavior4. Today this connection, between man and tool, is ripe for exploration as an artistic medium.
Whereas once upon a time, the relationship between any Homo habilis and his simple stone tool was a private matter just between the two of them, today, modern telecommunications technology, as a set of tools, has effectively ripped apart the sanctity of that intimate bond and opened it up to a potentially infinite number of relationships with other tools and with other men5.
These networked devices, and the people networked through them, can be connected in any of a vast array of network topologies6. The old-fashioned one-to-one communication relationship, as found in a telephone conversation, has been relegated to its proper place alongside its neglected siblings, one-to-many, and many-to-many. In addition to these ?cardinalities?, the overall shape of a network helps define its topology, which in turn defines its set of possible behaviors.
For example, in a star-shaped topology, a central node acts as a sort of hub for the rest, serving as the connecting link between any two other nodes on the network. Behavior-wise, all messages must pass through this hub, which must then pass each message on to its destination node. This can lead, in turn, to a very small but standardized set of behaviors.
Conversely, in a mesh network, all nodes communicate through a tangled web of connections. This leads to varied and often-complex behavior where messages must sometimes hop around across many nodes before eventually finding their proper destination. In a fully-meshed network, each node is directly connected to all other nodes, leading to very computationally-expensive, redundant, but reliable systems of communication. In an ad-hoc mesh network, the connections are usually indirect, unreliable, and short-lived. Thus the overall behavior of the ad-hoc network must be able to rapidly adapt to, or gloss over, any sudden changes in topology7. This has obvious consequences for the quality and value of any information shared in this way.
The study of the properties inherent in the various incarnations of networks has traditionally been approached from the vantage point of only one of the many related fields. Mathematicians, economists, and sociologists have all independently developed tools for network analysis. Mathematicians speak in terms of ?graph theory? to quantify the computations inherent in different networks8. Economists, often influenced by Thomas Schelling?s famous ?tipping model?9, base their models on interactions between networks of consumers and producers, each with independent, ?greedy?, behaviors. Sociologists tend to perform analyses of the average strengths of social bonds between two people or two groups, and qualify the emergent properties that result10.
More recently, with the growing popularity of the science of emergence, and the work on Complex Adaptive Systems, done in the 1990?s at the Santa Fe Institute11, scientists, economists, and social scientists have begun to study networks as abstractions and only then to apply the resultant disembodied theories to the details of their respective fields. The result has been some progress towards the development of a unified theory of networks12.
The fact that networks of people have different behaviors than individuals was not lost on early social psychologists, including Freud. In his ?Group Psychology and The Analysis of the Ego?, Freud critiqued contemporary theories of group behavior, and laid out the case for the psychoanalytic perspective, noting along the way the self-similarity between the group and the individual, the structural differences between crowds and organizations, and the emergent properties of groups as opposed to individuals13. All of these are classic properties of a complex adaptive system.
The organizational structure of groups, or the lack thereof, and its relationship to the ability of a group to steer itself, or be steered, towards a desired objective is the intensely scrutinized subjects of sociological, operational, and marketing research studies14. The effects of the message inherent in the contemporary media15, technology, and telecommunications network topologies upon the organizational structure and objectives of groups are starting to be reflected in the groups? behaviors.
In American culture, the spontaneous organization of people and the organization of group behavior mediated by technology have begun to be seen as a sort of populist entertainment17. This is nothing new: America, as land of the dispossessed, has traditionally favored entertainment for the common people over the traditional notion of high art and culture. After all, within the speed of only a few generations, we have transformed ourselves from being smug apostates of European high culture into the proponents of a new land of Reality Television and insta-celebrity stalking.
But, no longer are groups of people required to be in close physical proximity or close temporal intervals in order to be organized, and to retain the behavioral properties that this organization entails16. With the advent of modern telecommunications technology and mass media, the behavior of groups can be steered and micromanaged towards objectives through the careful control of the flow of information between people.
Creating new and unexpected connections among such organized groups is enjoyed online on services like Friendster, or MySpace18, but with the increasingly blurry division between life onscreen and off, the entertainment in the ad-hoc wiring and re-wiring of these mesh networks is enjoyed in the physical world as well as in the virtual19.
For example, pieces such as Golan Levin?s, ?Telesymphony?20, in which he created an orchestra ensemble out of an audience?s cell phone ringers; and the Blinkenlights project in Germany21, where the facade of an office building was transformed into the world?s largest computer display; exhibit the ability of modern telecommunications technology to map virtual networks onto physical space and to transform online simulations of life into second-order simulations transduced back in the real world22.
However, these works use a static physical structure ? be it a building or a stationary seated audience ? and map onto it a dynamic mesh networked piece of music or video. What remains to be seen, and what seems like the next logical step, is to use a spontaneously organized ad-hoc group of people, organizationally mediated through ad-hoc networking technology, whose artistic value at any given moment is a stylized reflection of its own organizational structure. In other words, turning a moving crowd into a moving image: this would be the ultimate in modern simulation science!
Works Cited
1. http://lithiccastinglab.com/gallery-pages/oldowanstonetools.htm
2. and http://anthro.palomar.edu/homo/homo_3.htm
3. Ong, Walter J. (1988). ?Orality and Literacy?. New York, NY: Methuen.
4. Clark, Andy (2003). ?Natural Born Cyborgs?. New York, NY: Oxford University Press.
5. Norman, D. A. (1993). ?Things that make us smart?. Reading, MA: Addision-Wesley.
6. http://www.webopedia.com/quick_ref/topologies.asp
7. http://english.ttu.edu/kairos/1.2/coverweb/Cogdill/many.html
8. Hartsfield, N. (1990). ?Pearls in Graph Theory?. San Diego, CA: Academic Press.
9. Schelling, Thomas C. (1978). ?Micromotives and Macrobehavior?. New York, NY: W.W. Norton & Company.
10. Laumann, Edward O. (1976). ?Networks of Collective Action?. New York, NY: Academic Press.
11. Waldrop, M. (1992). ?Complexity: the Emerging Science at the Edge of Ordered Chaos?. Carmichael, CA: Touchstone Books.
12. Watts, Duncan J. (1999). ?Small Worlds: The Dynamics of Networks Between Order and Randomness?. Princeton, NJ: Princeton University Press
13. Freud, Sigmund. (1956). ?Group Psychology and the Analysis of the Ego?. New York, NY: W. W. Norton & Co.
14. Barrett, John H. (1970). ?Individual Goals and Organizational Objectives?. Ann Arbor, MI: Braun-Brumfield
15. McLuhan, Eric (ed.) (1995). ?Essential McLuhan?. New York, NY: Basic Books.
16. Rheingold, Howard (2002). ?Smart Mobs?. Cambridge, MA: Basic Books.
17. http://www.wired.com/news/culture/0,1284,59518,00.html
18. http://www.friendster.com and http://www.myspace.com
19. Gabler, Neal (1998). ?Life: The Movie?. New York, NY: Vintage Books.
20. http://www.flong.com/telesymphony/
21. http://www.blinkenlights.de/
22. Baudrillard, Jean (1995). ?Simulacra and Simulation?. Ann Arbor, MI: University of Michigan Press
23.
Websites of interest:
http://www.southcoasttoday.com/daily/03-03/03-04-03/c03sp089.htm
Guinness world record for largest human logo in Portugal
http://www.typotheque.com/articles/pixel_people.html
Scott Givens Olympic Stadium Stunts
http://newyorkmetro.com/nymetro/arts/art/reviews/4485/
Review of artist Andreas Gurskey
http://www.worldchanging.com/archives/001450.html
Natalie Jeremijenko interview about protest technology
http://www.osa.ceu.hu/galeria/spartakiad/online/
Bodies in Formation online gallery
http://www.ingentaconnect.com/content/sage/bod/2003/00000009/00000002/art00001
Politics of Gymnastics: Mass Gymnastics Displays Under Communism in Central and Eastern Europe
Thesis Context/Research Outline
Concept Description
Mobile Moving Mass
New form of visual media
Group dynamics affect visual image
Mass
Density
Interconnectedness
Flow of information
Historical Events
Situationist International
Exploration of space
Derive ? wandering
American celebrity culture
Uncultured frontier mentality
Shun high art, focus on common man
Ordinary people as celebrities
Reality television
Relationships as entertainment
Life: the movie
Science of Emergence
New metaphor for life
Interactive
Object-oriented
Cultural change in many fields
Physics
Biology
Ecology
Computer science
Social sciences
Economics
Simulation
Agent-based interactions
Bringing simulation off the screen
Related Projects
Flash Mobs
Stadium Entertainment
Korean Mass Gymnastics
Pac-Manhattan
Blinkenlights
Technology
Global Positioning System
Self-organizing networks
Ad-hoc Location Routing
Portable Personal Technology
Bluetooth cell phones